# Hanging scale with a pan (Fish Market and Trawler Quay)

A spring balance hung over a stall: a round dial head with a blank face on its hook rod, and a shallow weighing pan slung on four rods beneath it, rigged so the pan rocks the way a loaded one settles.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-0f93d634
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37287/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-0f93d634
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 468 triangles, 1,046 vertices, 10 meshes, 3 materials, 0 textures
- **Size (m):** 0.854 × 1.64 × 0.835
- **Animations:** bob
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A spring balance hung over a stall: a round dial head with a blank face on its hook rod, and a shallow weighing pan slung on four rods beneath it, rigged so the pan rocks the way a loaded one settles. Overall 0.85 by 1.64 by 0.83 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is under the pan on the hook rod's axis; hang the model so the top of the rod, 1.64 m above the origin, meets the beam or rail it swings from. The dial, needle and hook stay still. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Rigid node-transform clips: bob. No skinning. No collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37287/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HangingScaleWithAPanFishMarketAndTrawlerQuay(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37287/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37287/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37287/v1/model.glb" alt="Hanging scale with a pan (Fish Market and Trawler Quay)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37287/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37287/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-0f93d634 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.