# Trawler wheelhouse (Fish Market and Trawler Quay)

A two deck wheelhouse for a vessel of this size: a casing, raked front window band with mullions, side and after lights, bridge wings on their rails, a mast head with a lamp cluster and a radar bar, a ladder aft and a weathertight door that swings.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-03369cf3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37256/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-03369cf3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 752 triangles, 1,704 vertices, 9 meshes, 6 materials, 0 textures
- **Size (m):** 5.76 × 5.54 × 3.575
- **Animations:** open, close
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A two deck wheelhouse for a vessel of this size: a casing, raked front window band with mullions, side and after lights, bridge wings on their rails, a mast head with a lamp cluster and a radar bar, a ladder aft and a weathertight door that swings. Overall 5.76 by 5.54 by 3.58 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the casing base at the centre of its footprint, so it stands directly on a deck: place it at y=2.3 on the midship section. The blank signband and the flank registration panels carry no lettering. The aerials, the radar bar and the lamp cluster are modelled solid. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37256/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TrawlerWheelhouseFishMarketAndTrawlerQuay(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37256/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37256/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37256/v1/model.glb" alt="Trawler wheelhouse (Fish Market and Trawler Quay)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37256/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37256/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-03369cf3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.