# Ice plant hopper (Fish Market and Trawler Quay)

The flake ice plant: a hoppered bin on four braced legs with a tapered chute outlet and a shut off, a plant house with its condenser and a blank control panel, a caged ladder up one leg and a rail round the bin top.

- **URL:** https://3dassets.dev/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-010acf03
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37274/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fish-market-and-trawler-quay-fish-market-and-trawler-q-010acf03
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 816 triangles, 1,824 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 5.15 × 6.65 × 3.6
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The flake ice plant: a hoppered bin on four braced legs with a tapered chute outlet and a shut off, a plant house with its condenser and a blank control panel, a caged ladder up one leg and a rail round the bin top. Overall 5.15 by 6.65 by 3.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the quay at the centre of the leg square; the outlet is 2.4 m up, which clears a box on a pallet under it. The plant, the outlet valve and the pipework stay still. Every board, panel, stencil and signband in this pack is blank or carries an invented abstract mark. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no port, fishing company, vessel, merchant, equipment maker or retailer is named or depicted anywhere.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37274/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function IcePlantHopperFishMarketAndTrawlerQuay(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37274/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37274/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37274/v1/model.glb" alt="Ice plant hopper (Fish Market and Trawler Quay)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37274/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37274/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fish-market-and-trawler-quay-fish-market-and-trawler-q-010acf03 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.