# Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)

Steel vehicle ramp 6 m long and 4.6 m wide climbing 1.4 m at 13 degrees, with a chequered deck, charcoal grip bars, yellow kerbs, a braced trestle under the high end and a concrete abutment under the low one, for the approach to a linkspan or a ship's deck.

- **URL:** https://3dassets.dev/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-7943c505
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35632/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/ferry-terminal-and-harbour-crossing-ferry-terminal-and-7943c505
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 204 triangles, 454 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4.8 × 1.883 × 6.349
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Steel vehicle ramp 6 m long and 4.6 m wide climbing 1.4 m at 13 degrees, with a chequered deck, charcoal grip bars, yellow kerbs, a braced trestle under the high end and a concrete abutment under the low one, for the approach to a linkspan or a ship's deck. Overall 4.80 by 1.88 by 6.35 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the footprint at the low end's surface level, the climb toward +Z, so two sections stack end on end at 6 m and 1.4 m apart. Static structure; the trestle and the deck are one welded piece and nothing on it is rigged. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no operator, shipping line, port authority or maker marks anywhere, and every livery and sign face is invented.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35632/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VehicleDeckRampSection6MFerryTerminalAndHarbourCrossing(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35632/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35632/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35632/v1/model.glb" alt="Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35632/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35632/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/ferry-terminal-and-harbour-crossing-ferry-terminal-and-7943c505 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.