# Working Farmyard (Farm and Working Animals HD)

A working farmyard at true scale: a fenced paddock of post and rail with the riding horses, the draught horse, the pony and a foal in it, a five bar gate on to the yard, cattle round the feed trough on the east rail and the sheep grouped by the water trough and hay rack....

- **URL:** https://3dassets.dev/assets/farm-and-working-animals-hd-working-farm-7f55f946-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29225/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/farm-and-working-animals-hd-working-farm-7f55f946-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 523,564 triangles, 311,467 vertices, 135 meshes, 16 materials, 4 textures
- **Size (m):** 26.433 × 3.07 × 15.454
- **Animations:** none
- **File size:** 7.42 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A working farmyard at true scale: a fenced paddock of post and rail with the riding horses, the draught horse, the pony and a foal in it, a five bar gate on to the yard, cattle round the feed trough on the east rail and the sheep grouped by the water trough and hay rack. Across the top of the yard a range of three loose boxes with a stable door hung in the middle one, bedding straw in the outer two, and the muck heap, barrow, milk churns, feed sacks and stacked hay bales along the yard strip in front of them. East of the paddock a fenced poultry run holds the coop, the hens, cockerel, chicks, duck, goose and turkey, with a border collie in the working crouch at its gate end. Static layout of pack instances; no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29225/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WorkingFarmyardFarmAndWorkingAnimalsHD(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29225/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29225/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29225/v1/model.glb" alt="Working Farmyard (Farm and Working Animals HD)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29225/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29225/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/farm-and-working-animals-hd-working-farm-7f55f946-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.