# Riding Horse Grazing (Farm and Working Animals HD)

Riding horse grazing with the neck lowered and the muzzle just above the grass, about 1.62 m at the withers, bay coat.

- **URL:** https://3dassets.dev/assets/farm-and-working-animals-hd-horse-grazing-3d1f4737
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29170/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/farm-and-working-animals-hd-horse-grazing-3d1f4737
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 20,548 triangles, 11,792 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 0.507 × 1.641 × 2.44
- **Animations:** none
- **File size:** 0.36 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Riding horse grazing with the neck lowered and the muzzle just above the grass, about 1.62 m at the withers, bay coat. Dimensions 0.51 x 1.64 x 2.44 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Smooth-shaded original anatomy with 1024 px procedural hide, fleece and feather maps. Mane and tail are modelled hair masses rather than strands, and the legs carry no feather. Static posed study: this library has no skinning anywhere, so the animal is a single posed mesh with no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29170/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RidingHorseGrazingFarmAndWorkingAnimalsHD(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29170/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29170/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29170/v1/model.glb" alt="Riding Horse Grazing (Farm and Working Animals HD)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29170/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29170/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/farm-and-working-animals-hd-horse-grazing-3d1f4737 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.