# Highland Cow (Farm and Working Animals HD)

Highland cow standing at rest, about 1.24 m at the withers, with the long ginger coat, heavy fringe and wide sweeping horns of the breed.

- **URL:** https://3dassets.dev/assets/farm-and-working-animals-hd-highland-cow-ef0127a9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/29188/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/farm-and-working-animals-hd-highland-cow-ef0127a9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Animals
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 21,280 triangles, 12,261 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.224 × 1.351 × 2.557
- **Animations:** none
- **File size:** 0.37 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Highland cow standing at rest, about 1.24 m at the withers, with the long ginger coat, heavy fringe and wide sweeping horns of the breed. Dimensions 1.22 x 1.35 x 2.56 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Smooth-shaded original anatomy with 1024 px procedural hide, fleece and feather maps. The long coat is carried in the silhouette rather than in strands, so it never moves. Static posed study: this library has no skinning anywhere, so the animal is a single posed mesh with no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29188/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HighlandCowFarmAndWorkingAnimalsHD(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29188/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/29188/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/29188/v1/model.glb" alt="Highland Cow (Farm and Working Animals HD)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29188/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/29188/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/farm-and-working-animals-hd-highland-cow-ef0127a9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.