# City Street Steps (Fantasy MMO City And Townsfolk)

Seven step public stair between two street levels, three metres wide, with solid cheek walls and a lit lantern standing on each. Hand painted fantasy MMO city and RPG game asset.

- **URL:** https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-street-steps-ebce5704
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32727/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-street-steps-ebce5704
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Hand-painted, Exterior, Kit / Set
- **Geometry:** 1,036 triangles, 2,762 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 3.55 × 2.312 × 2.4
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

Seven step public stair between two street levels, three metres wide, with solid cheek walls and a lit lantern standing on each. Dimensions 3.55 x 2.31 x 2.40 m (X x Y x Z). Foot of the flight at the origin, climbing +Z; metre units, +Y up, +Z front. The lantern glow is an emissive material, not a punctual light. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32727/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CityStreetStepsFantasyMMOCityAndTownsfolk(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32727/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32727/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32727/v1/model.glb" alt="City Street Steps (Fantasy MMO City And Townsfolk)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32727/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32727/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-mmo-city-and-townsfolk-street-steps-ebce5704 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.