# City Stone Arch Bridge (Fantasy MMO City And Townsfolk)

Eight metre single span limestone bridge over the city canal, with voussoired arch ring, cambered deck and solid parapets on both sides. Hand painted fantasy MMO city and RPG game asset.

- **URL:** https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-stone-arch-bridge-80ffa4c5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32729/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-stone-arch-bridge-80ffa4c5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Hand-painted, Exterior, Kit / Set
- **Geometry:** 2,000 triangles, 5,360 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 9 × 3.75 × 5.04
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

Eight metre single span limestone bridge over the city canal, with voussoired arch ring, cambered deck and solid parapets on both sides. Dimensions 9.00 x 3.75 x 5.04 m (X x Y x Z). Deck centre over the origin at ground level, span running along X; metre units, +Y up, +Z front. Sized to cross the canal tiles at a right angle; it declares no ports because it lands on the quay rather than butting a module. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32729/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CityStoneArchBridgeFantasyMMOCityAndTownsfolk(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32729/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32729/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32729/v1/model.glb" alt="City Stone Arch Bridge (Fantasy MMO City And Townsfolk)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32729/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32729/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-mmo-city-and-townsfolk-stone-arch-bridge-80ffa4c5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.