# Market Plaza Paving (Fantasy MMO City And Townsfolk)

Eight metre paved market plaza with a compass rose of dressed slabs at its centre, the open heart of the city quarter. Hand painted fantasy MMO city and RPG game asset.

- **URL:** https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-market-plaza-tile-b62327ed
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32722/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-market-plaza-tile-b62327ed
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Hand-painted, Exterior, Kit / Set, Modular
- **Geometry:** 4,580 triangles, 12,062 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 8 × 0.19 × 8
- **Animations:** none
- **File size:** 0.27 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

Eight metre paved market plaza with a compass rose of dressed slabs at its centre, the open heart of the city quarter. Dimensions 8.00 x 0.19 x 8.00 m (X x Y x Z). Pivot on the 8 m plaza centre, deck 0.14 m thick; metre units, +Y up, +Z front. Connectors: n1 street at (-2, 0, 4) facing +Z; n2 street at (2, 0, 4) facing +Z; s1 street at (-2, 0, -4) facing -Z; s2 street at (2, 0, -4) facing -Z; e1 street at (4, 0, -2) facing +X; e2 street at (4, 0, 2) facing +X; w1 street at (-4, 0, -2) facing -X; w2 street at (-4, 0, 2) facing -X. Two ports on each edge, so a 4 m street tile joins on either half of any side. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32722/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MarketPlazaPavingFantasyMMOCityAndTownsfolk(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32722/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32722/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32722/v1/model.glb" alt="Market Plaza Paving (Fantasy MMO City And Townsfolk)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32722/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32722/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-mmo-city-and-townsfolk-market-plaza-tile-b62327ed · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.