# Innkeeper (Fantasy MMO City And Townsfolk)

Innkeeper in a cream shirt and straw coloured apron, carrying a brass ale jug ready for the next table. Rigid jointed hand painted fantasy MMO city character, no skinning.

- **URL:** https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-innkeeper-4783cfaf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32786/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-innkeeper-4783cfaf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Hand-painted, Animated
- **Geometry:** 8,648 triangles, 21,409 vertices, 18 meshes, 8 materials, 2 textures
- **Size (m):** 0.729 × 1.705 × 0.537
- **Animations:** idle, head-turn, arm-swing, weapon-raise
- **File size:** 0.40 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

Innkeeper in a cream shirt and straw coloured apron, carrying a brass ale jug ready for the next table. Dimensions 0.73 x 1.71 x 0.54 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: torso at (0, 0.86, 0); belt at (0, 0.86, 0); strap at (0, 0.86, 0); head at (0, 1.45, 0); face at (0, 1.45, 0); hair at (0, 1.45, 0); arm-l at (-0.24, 1.38, 0); fore-l at (-0.24, 1.06, 0); arm-r at (0.24, 1.38, 0); fore-r at (0.24, 1.06, 0); thigh-l at (-0.1, 0.86, 0); shin-l at (-0.1, 0.46, 0); boot-l at (-0.1, 0.46, 0); thigh-r at (0.1, 0.86, 0); shin-r at (0.1, 0.46, 0); boot-r at (0.1, 0.46, 0); weapon at (0.24, 0.77, 0). The jug is one node on the hand pivot. Motion is rigid node transforms only: there is no skeleton, no joints in the glTF sense and no skin weighting anywhere. The torso, head, both upper arms and both forearms are solid nodes parented on real shoulder, elbow and neck pivots; the thighs and shins are named and parented on the hip and knee pivots but carry no clip, so a consumer can drive a walk from them. Fingers, cloth folds and facial features are solid and static. Rigid node-transform clips idle, head-turn, arm-swing, weapon-raise drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32786/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function InnkeeperFantasyMMOCityAndTownsfolk(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32786/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32786/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32786/v1/model.glb" alt="Innkeeper (Fantasy MMO City And Townsfolk)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32786/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32786/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-mmo-city-and-townsfolk-innkeeper-4783cfaf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.