# City Curtain Wall Bay (Fantasy MMO City And Townsfolk)

One 4 m bay of hand painted city curtain wall in coursed limestone, with a corbelled wall walk, a crenellated parapet on the outer face and a solid rear breast wall. Hand painted fantasy MMO city and RPG game asset.

- **URL:** https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-curtain-wall-bay-2d830417
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32715/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-curtain-wall-bay-2d830417
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Hand-painted, Exterior, Kit / Set, Modular
- **Geometry:** 4,460 triangles, 11,532 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.187 × 4.62 × 1.984
- **Animations:** none
- **File size:** 0.26 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

One 4 m bay of hand painted city curtain wall in coursed limestone, with a corbelled wall walk, a crenellated parapet on the outer face and a solid rear breast wall. Dimensions 4.19 x 4.62 x 1.98 m (X x Y x Z). Pivot on the 4 m grid origin at ground level, wall centred on Z; metre units, +Y up, +Z front. Connectors: e wall at (2, 0, 0) facing +X; w wall at (-2, 0, 0) facing -X. Bays butt end to end at the e and w ports; the parapet faces +Z, so turn the bay 180 degrees for the opposite side of a circuit. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32715/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CityCurtainWallBayFantasyMMOCityAndTownsfolk(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32715/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32715/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32715/v1/model.glb" alt="City Curtain Wall Bay (Fantasy MMO City And Townsfolk)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32715/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32715/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-mmo-city-and-townsfolk-curtain-wall-bay-2d830417 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.