# Cathedral Close (Fantasy MMO City And Townsfolk)

The paved close in front of the city cathedral: a buttressed nave with eight lit stained glass lancets, a tracery rose over the arched west door and a crossing tower whose bell swings under a tiled spire, with the clock tower of the town hall and the columned portico of the...

- **URL:** https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-cathedral-close-13f1136b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32798/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-cathedral-close-13f1136b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Fantasy, Hand-painted, Kit / Set
- **Geometry:** 248,428 triangles, 612,677 vertices, 274 meshes, 16 materials, 2 textures
- **Size (m):** 40.026 × 23.84 × 34.12
- **Animations:** none
- **File size:** 11.36 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The paved close in front of the city cathedral: a buttressed nave with eight lit stained glass lancets, a tracery rose over the arched west door and a crossing tower whose bell swings under a tiled spire, with the clock tower of the town hall and the columned portico of the bank facing it across the square. Cypresses and broadleaf trees line the close, hedges and planters edge the paving, a wayside altar and a guild banner stand by the door, and braziers and hanging lanterns light it. Two priests, a merchant, a guard and a child are placed at work. Metre units, +Y up, ground tiles at y = -0.14.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32798/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CathedralCloseFantasyMMOCityAndTownsfolk(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32798/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32798/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32798/v1/model.glb" alt="Cathedral Close (Fantasy MMO City And Townsfolk)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32798/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32798/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-mmo-city-and-townsfolk-cathedral-close-13f1136b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.