# Roofed Cartographers Guild (Fantasy Cartographers Map Printing Guild)

Intact pitched masonry and walnut timber guild hall with glazed front, continuous supported rooflights, stone plinths and full rear wall. Ground origin, furnished separately.

- **URL:** https://3dassets.dev/assets/fantasy-cartographers-map-printing-guild-roofed-cartog-b3f6120f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32226/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fantasy-cartographers-map-printing-guild-roofed-cartog-b3f6120f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Stylized, Modular
- **Geometry:** 8,760 triangles, 6,597 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 8.001 × 4.383 × 7.035
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Intact pitched masonry and walnut timber guild hall with glazed front, continuous supported rooflights, stone plinths and full rear wall. Ground origin, furnished separately. Dimensions 8.00 × 4.38 × 7.03 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy cartography. Static mechanisms and magic props; no GIS, surveying or calibration simulation. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32226/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoofedCartographersGuildFantasyCartographersMapPrintingGuild(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32226/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32226/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32226/v1/model.glb" alt="Roofed Cartographers Guild (Fantasy Cartographers Map Printing Guild)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32226/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32226/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/fantasy-cartographers-map-printing-guild-roofed-cartog-b3f6120f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.