# Leaderboard Frame (Escape Room and Puzzle Venue)

A 1.16 by 1.56 m brass framed leaderboard on a walnut ground: a header bar and nine rows of abstract name and time blocks, the leading three picked out in brass. Nothing on it is readable, so it carries no venue or person. Static geometry.

- **URL:** https://3dassets.dev/assets/escape-room-and-puzzle-venue-leaderboard-frame-eedd218e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35810/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/escape-room-and-puzzle-venue-leaderboard-frame-eedd218e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,376 triangles, 3,157 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.16 × 1.56 × 0.086
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.16 by 1.56 m brass framed leaderboard on a walnut ground: a header bar and nine rows of abstract name and time blocks, the leading three picked out in brass. Nothing on it is readable, so it carries no venue or person. Static geometry. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35810/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LeaderboardFrameEscapeRoomAndPuzzleVenue(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35810/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35810/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35810/v1/model.glb" alt="Leaderboard Frame (Escape Room and Puzzle Venue)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35810/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35810/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/escape-room-and-puzzle-venue-leaderboard-frame-eedd218e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.