# Rotating Note Drum (Enchanted Harp Garden and Music Sanctuary)

Horizontal cherry note drum in bronze bearing cheeks, with eight raised index divisions, tactile note studs, through axle and offset hand crank. Static puzzle control.

- **URL:** https://3dassets.dev/assets/enchanted-harp-garden-and-music-sanctuary-rotating-not-01811602
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/30433/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/enchanted-harp-garden-and-music-sanctuary-rotating-not-01811602
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Stylized, Modular
- **Geometry:** 12,244 triangles, 7,835 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.69 × 0.519 × 0.418
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Horizontal cherry note drum in bronze bearing cheeks, with eight raised index divisions, tactile note studs, through axle and offset hand crank. Static puzzle control. Dimensions 0.69 × 0.52 × 0.42 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy music garden in pale limestone, cherry wood, patinated bronze and teal cloth. Static strings, water and mechanisms; no audio synthesis or operational tuning claim. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30433/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RotatingNoteDrumEnchantedHarpGardenAndMusicSanctuary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30433/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/30433/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/30433/v1/model.glb" alt="Rotating Note Drum (Enchanted Harp Garden and Music Sanctuary)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30433/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/30433/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/enchanted-harp-garden-and-music-sanctuary-rotating-not-01811602 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.