# Western Dragon Slain (Dragons and Wyverns)

Adult western dragon dead on its flank, limbs loose, one wing collapsed under it and the jaws open.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-western-dragon-slain-eb01a329
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36705/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-western-dragon-slain-eb01a329
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 4,030 triangles, 10,162 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 6.428 × 2.823 × 6.755
- **Animations:** none
- **File size:** 0.18 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An adult western dragon lying dead on its right flank, the limbs loose, the head thrown back with the jaws open and the eyes shut, one wing crumpled under the body and the other fallen open across the ground. About 7 m long and 2 m wide where it lies. Static geometry in a baked pose. Overall 6.43 x 2.82 x 6.75 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36705/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WesternDragonSlainDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36705/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36705/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36705/v1/model.glb" alt="Western Dragon Slain (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36705/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36705/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-western-dragon-slain-eb01a329 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.