# Western Dragon Flying, Wings Up (Dragons and Wyverns)

Adult western dragon airborne at the top of the wingbeat, legs trailed back. Place it in the air.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-western-dragon-flying-wings-up-58ba034c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36699/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-western-dragon-flying-wings-up-58ba034c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 4,126 triangles, 10,499 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 9.394 × 6.311 × 6.578
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An adult western dragon airborne at the top of the recovery stroke, wings raised and slightly cupped, legs trailed back under the body and the tail streaming. Pair it with the wings down model for a two frame flap, or place either one alone as a flying silhouette. The origin sits under the lowest point of the animal, so lift it to the height you want. Static geometry in a baked pose. Overall 9.39 x 6.31 x 6.58 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36699/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WesternDragonFlyingWingsUpDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36699/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36699/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36699/v1/model.glb" alt="Western Dragon Flying, Wings Up (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36699/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36699/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-western-dragon-flying-wings-up-58ba034c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.