# Western Dragon Flying, Wings Down (Dragons and Wyverns)

Adult western dragon airborne at the bottom of the power stroke, wings driven down.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-western-dragon-flying-wings-down-c07c1bc1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36701/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-western-dragon-flying-wings-down-c07c1bc1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 4,126 triangles, 10,500 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 12.77 × 4.908 × 6.37
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An adult western dragon airborne at the bottom of the power stroke, wings driven down and forward with the leading edge twisted, legs tucked and the jaws open. The other half of the pair with the wings up model. Static geometry in a baked pose. Overall 12.77 x 4.91 x 6.37 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36701/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WesternDragonFlyingWingsDownDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36701/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36701/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36701/v1/model.glb" alt="Western Dragon Flying, Wings Down (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36701/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36701/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-western-dragon-flying-wings-down-c07c1bc1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.