# Lindworm Standing (Dragons and Wyverns)

Wingless serpentine lindworm propped up on its two forelimbs, the body from the ribs back on the ground.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-lindworm-standing-d5463860
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36731/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-lindworm-standing-d5463860
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 2,442 triangles, 6,560 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.26 × 2.809 × 3.353
- **Animations:** none
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A lindworm: a wingless serpentine dragon with two forelimbs and no hind legs at all, so the body from the ribs back lies along the ground and the animal drags itself forward on its arms. Propped up on both forelimbs with the head raised. 5.4 m of body. Static geometry in a baked pose. Overall 2.26 x 2.81 x 3.35 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36731/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LindwormStandingDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36731/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36731/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36731/v1/model.glb" alt="Lindworm Standing (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36731/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36731/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-lindworm-standing-d5463860 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.