# Lindworm Rearing (Dragons and Wyverns)

Lindworm with its front half lifted high off the coil, forelimbs raised and jaws open.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-lindworm-rearing-7720bdc2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36733/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-lindworm-rearing-7720bdc2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 2,442 triangles, 6,474 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.386 × 2.698 × 3.304
- **Animations:** none
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A lindworm with its front half lifted high off the coil, both forelimbs raised and the jaws open, the rest of the body still flat on the ground behind it. About 2.8 m to the head. Static geometry in a baked pose. Overall 2.39 x 2.70 x 3.30 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36733/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LindwormRearingDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36733/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36733/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36733/v1/model.glb" alt="Lindworm Rearing (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36733/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36733/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-lindworm-rearing-7720bdc2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.