# Lair Perch Rock (Dragons and Wyverns)

Flat topped rock 4 m across with its top at 1.62 m, for perching a dragon or a wyvern on.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-lair-perch-rock-0a4122e0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36748/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-lair-perch-rock-0a4122e0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 232 triangles, 628 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 4.384 × 1.878 × 3.935
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A flat topped rock about 4 m across with two smaller boulders against its foot and its top face at 1.62 m. Stand the perched wyvern or the perched dragon on the top at that height. Overall 4.384 x 1.878 x 3.934 m (X x Y x Z), metre units, +Y up, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36748/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LairPerchRockDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36748/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36748/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36748/v1/model.glb" alt="Lair Perch Rock (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36748/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36748/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-lair-perch-rock-0a4122e0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.