# Elder Dragon Settled On A Hoard (Dragons and Wyverns)

Old western dragon settled on its haunches with the wings folded and the tail curled round, 11 m long.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-elder-dragon-perched-on-hoard-945c191d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36712/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-elder-dragon-perched-on-hoard-945c191d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 4,126 triangles, 10,500 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 3.943 × 5.621 × 7.978
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An old western dragon settled down on its haunches with the wings folded and the tail curled round to the near side, posed to sit on top of the pack's hoard pile. 11 m nose to tail. Place the hoard first and stand the dragon on the ground beside and over it. Static geometry in a baked pose. Overall 3.94 x 5.62 x 7.98 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36712/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ElderDragonSettledOnAHoardDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36712/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36712/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36712/v1/model.glb" alt="Elder Dragon Settled On A Hoard (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36712/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36712/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-elder-dragon-perched-on-hoard-945c191d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.