# Eastern Dragon Rearing (Dragons and Wyverns)

Serpentine dragon with the front half of its body lifted off the coil and the jaws open, 3.5 m tall.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-eastern-dragon-rearing-3c64446b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36722/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-eastern-dragon-rearing-3c64446b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 3,396 triangles, 8,904 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 3.11 × 4.521 × 4.097
- **Animations:** none
- **File size:** 0.16 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A serpentine eastern dragon with the front half of its body lifted off the coil, forelimbs raised and the jaws open, the rear half still wound flat on the ground. About 3.5 m to the head. Static geometry in a baked pose. Overall 3.11 x 4.52 x 4.10 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36722/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EasternDragonRearingDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36722/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36722/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36722/v1/model.glb" alt="Eastern Dragon Rearing (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36722/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36722/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-eastern-dragon-rearing-3c64446b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.