# Eastern Dragon Coiled Asleep (Dragons and Wyverns)

Serpentine eastern dragon coiled with its head laid down on the coil and its eyes shut.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-eastern-dragon-asleep-b3dafc8b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36723/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-eastern-dragon-asleep-b3dafc8b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 3,300 triangles, 8,612 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4.14 × 1.889 × 5.113
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A serpentine eastern dragon coiled on the ground with the head laid over onto the body and the eyes shut. The quietest model in the pack and the one to put in a shrine, a cave floor or a garden. Static geometry in a baked pose. Overall 4.14 x 1.89 x 5.11 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36723/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EasternDragonCoiledAsleepDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36723/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36723/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36723/v1/model.glb" alt="Eastern Dragon Coiled Asleep (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36723/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36723/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-eastern-dragon-asleep-b3dafc8b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.