# Dragon Skull (Dragons and Wyverns)

Bleached dragon skull 2.1 m long with the lower jaw fallen open and both brow horns intact.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-dragon-skull-8a457ec9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36743/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-dragon-skull-8a457ec9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 332 triangles, 890 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.661 × 1.74 × 2.73
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A bleached dragon skull 2.1 m long, lofted on the same five station profile as the living heads in this pack so it is recognisably one of them, with the lower jaw fallen open, the eye sockets dark and both brow horns still on it. Overall 1.661 x 1.740 x 2.730 m (X x Y x Z), metre units, +Y up, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36743/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DragonSkullDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36743/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36743/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36743/v1/model.glb" alt="Dragon Skull (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36743/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36743/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-dragon-skull-8a457ec9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.