# Agility Seesaw (Dog Agility and Training Field)

A 3.66 m seesaw plank on a cast fulcrum at 0.6 m, slatted, railed in blue and with a yellow up contact and a red down contact at the ends. The plank is one node on the axle itself, so the clip tips it about the real pivot and the base never moves.

- **URL:** https://3dassets.dev/assets/dog-agility-and-training-field-agility-seesaw-a0993001
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35583/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dog-agility-and-training-field-agility-seesaw-a0993001
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior, Animated
- **Geometry:** 272 triangles, 816 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 0.7 × 0.747 × 3.66
- **Animations:** tilt
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3.66 m seesaw plank on a cast fulcrum at 0.6 m, slatted, railed in blue and with a yellow up contact and a red down contact at the ends. The plank is one node on the axle itself, so the clip tips it about the real pivot and the base never moves. Overall 0.700 x 0.748 x 3.660 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: plank. Dog Agility and Training Field / agility-lp-v1: faceted turf and worn earth, timber, galvanised steel and three course accents, with embedded procedural concrete and timber maps and no custom shaders. No dogs: the catalogue supplies those in its animal packs. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35583/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function AgilitySeesawDogAgilityAndTrainingField(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35583/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35583/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35583/v1/model.glb" alt="Agility Seesaw (Dog Agility and Training Field)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35583/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35583/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/dog-agility-and-training-field-agility-seesaw-a0993001 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.