# Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

- **URL:** https://3dassets.dev/assets/distillery-and-bonded-warehouse-warehouse-wall-run-1a141ef6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38704/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/distillery-and-bonded-warehouse-warehouse-wall-run-1a141ef6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular
- **Geometry:** 1,404 triangles, 3,220 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.046 × 4.82 × 0.736
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 7
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end. Overall 4.046 x 4.820 x 0.736 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (wall), end (wall). Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38704/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BondedWarehouseWallRunDistilleryAndBondedWarehouse(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38704/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38704/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38704/v1/model.glb" alt="Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38704/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38704/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/distillery-and-bonded-warehouse-warehouse-wall-run-1a141ef6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.