# Shell and Tube Condenser (Distillery and Bonded Warehouse)

Upright copper shell and tube condenser 3.5 m tall on a steel bracket frame: bolted covers at head and foot, a flanged vapour inlet for the lyne arm, cooling water in low and out high, and a valved spirit outlet. Tube bundle enclosed; no fluid is modelled.

- **URL:** https://3dassets.dev/assets/distillery-and-bonded-warehouse-shell-and-tube-condens-93636c70
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38663/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/distillery-and-bonded-warehouse-shell-and-tube-condens-93636c70
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,404 triangles, 3,166 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2.59 × 4.33 × 2.83
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Upright copper shell and tube condenser 3.5 m tall on a steel bracket frame: bolted covers at head and foot, a flanged vapour inlet for the lyne arm, cooling water in low and out high, and a valved spirit outlet. Tube bundle enclosed; no fluid is modelled. Overall 2.590 x 4.330 x 2.830 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38663/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShellAndTubeCondenserDistilleryAndBondedWarehouse(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38663/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38663/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38663/v1/model.glb" alt="Shell and Tube Condenser (Distillery and Bonded Warehouse)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38663/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38663/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/distillery-and-bonded-warehouse-shell-and-tube-condens-93636c70 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.