# Cask Rack, Two Tier (Distillery and Bonded Warehouse)

Timber dunnage rack 2.4 m long and 2.1 m tall: two braced end frames on stone pads, a head beam and two tiers of paired runners with oak chocks on them, each tier taking two casks lying on their sides. Racks lay end to end down a warehouse floor.

- **URL:** https://3dassets.dev/assets/distillery-and-bonded-warehouse-cask-rack-low-ea638bb6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38692/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/distillery-and-bonded-warehouse-cask-rack-low-ea638bb6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Modular
- **Geometry:** 264 triangles, 616 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 2.5 × 2.144 × 1.54
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Timber dunnage rack 2.4 m long and 2.1 m tall: two braced end frames on stone pads, a head beam and two tiers of paired runners with oak chocks on them, each tier taking two casks lying on their sides. Racks lay end to end down a warehouse floor. Overall 2.500 x 2.144 x 1.540 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (rack), end (rack). Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38692/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CaskRackTwoTierDistilleryAndBondedWarehouse(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38692/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38692/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38692/v1/model.glb" alt="Cask Rack, Two Tier (Distillery and Bonded Warehouse)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38692/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38692/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/distillery-and-bonded-warehouse-cask-rack-low-ea638bb6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.