# Cask Hoist Rail with Chain Block (Distillery and Bonded Warehouse)

Overhead hoist 4.2 m between posts and 3.7 m to the top of the rail: two braced posts on pads, a rolled beam and a chain block on its trolley whose body and hook lift on the rail. The hand chain and the fall are one static body, because chain links need a joint each.

- **URL:** https://3dassets.dev/assets/distillery-and-bonded-warehouse-cask-hoist-rail-831d10cd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38697/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/distillery-and-bonded-warehouse-cask-hoist-rail-831d10cd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior, Animated
- **Geometry:** 712 triangles, 1,601 vertices, 5 meshes, 4 materials, 1 textures
- **Size (m):** 4.46 × 3.79 × 0.5
- **Animations:** open, close
- **File size:** 0.08 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Overhead hoist 4.2 m between posts and 3.7 m to the top of the rail: two braced posts on pads, a rolled beam and a chain block on its trolley whose body and hook lift on the rail. The hand chain and the fall are one static body, because chain links need a joint each. Overall 4.460 x 3.790 x 0.500 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: block. Distillery and Bonded Warehouse / distillery-std-v1: rubble stone, slate and concrete under still copper, brass, cask oak and one works green, with embedded procedural timber, stone and concrete maps and no custom shaders. No distillery, brand, bottler, cooperage, blender or region is named or depicted anywhere, and nothing here describes a product: every cask end, stencil, dial face, gauge board, bottle and panel is blank. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38697/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CaskHoistRailWithChainBlockDistilleryAndBondedWarehouse(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38697/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38697/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38697/v1/model.glb" alt="Cask Hoist Rail with Chain Block (Distillery and Bonded Warehouse)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38697/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38697/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/distillery-and-bonded-warehouse-cask-hoist-rail-831d10cd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.