# Bonded Yard and Open Stillhouse (Distillery and Bonded Warehouse)

A 44 x 36 m working bonded site, built open topped so every interior can be walked and photographed. The stillhouse stands west: four copper pot stills in a row with their lyne arms over a worm tub and a shell and tube condenser, the spirit safe and the two receivers in front...

- **URL:** https://3dassets.dev/assets/distillery-and-bonded-warehouse-bonded-y-4dc31fa6-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38715/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/distillery-and-bonded-warehouse-bonded-y-4dc31fa6-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 73,316 triangles, 163,705 vertices, 258 meshes, 12 materials, 2 textures
- **Size (m):** 44.11 × 9.34 × 32
- **Animations:** none
- **File size:** 3.11 MB
- **Downloads:** 8
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 44 x 36 m working bonded site, built open topped so every interior can be walked and photographed. The stillhouse stands west: four copper pot stills in a row with their lyne arms over a worm tub and a shell and tube condenser, the spirit safe and the two receivers in front of them, the mash tun, the wooden and steel wash backs, the yeast vessel and the grist mill along the back wall, and the boiler front, fuel hopper, pipework and steam runs against the masonry, inside walls with tall window bays and a doorway onto the yard. The bonded warehouse stands east behind its door pair: twenty one dunnage racks, chained three bays across and seven rows deep, racked with casks up to three tiers, with loose stacks and a cask hoist on the floor. Between them the yard carries the cooperage and the filling store: the charring drum, the cooper’s block, stave and hoop stock, a blank cask end on its stand, the racking and stencil benches, a weighbridge, a flatbed lorry, pallets of casks and a visitor tasting counter. The kiln at the back of the yard is the one roofed thing on the site, and its pagoda vent stands on the ridge.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38715/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BondedYardAndOpenStillhouseDistilleryAndBondedWarehouse(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38715/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38715/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38715/v1/model.glb" alt="Bonded Yard and Open Stillhouse (Distillery and Bonded Warehouse)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38715/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38715/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/distillery-and-bonded-warehouse-bonded-y-4dc31fa6-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.