# Water Channel Runnel (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 3 m water channel and runnel module for a desert mosque courtyard: a tiled cut with dressed kerbs, a still water surface and a stop at each joint.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-water-channel-runn-2ea19fd7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38130/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-water-channel-runn-2ea19fd7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 468 triangles, 458 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.02 × 0.3 × 1.202
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a 3 m water channel and runnel module for a desert mosque courtyard: a tiled cut with dressed kerbs, a still water surface and a stop at each joint. Dimensions 3.02 by 0.30 by 1.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (runnel) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (runnel) at (1.50, 0.00, 0.00) facing (1, 0, 0). Ground module, 3 m on the pack grid, origin on the centre of its footprint. Runs butt end to end and feed a fountain or a cistern. The water is a still glazed strip 0.22 m above grade: it does not flow, because moving water needs a shader rather than a rigid node transform. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38130/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WaterChannelRunnelDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38130/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38130/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38130/v1/model.glb" alt="Water Channel Runnel (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38130/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38130/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-water-channel-runn-2ea19fd7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.