# Tiled Dado Panel Run Turquoise (Desert Mosque and Madrasa Courtyard)

Free 3D model of a glazed tile dado panel run in turquoise and cobalt for a desert mosque wall: the same 3 m eight point star field, reglazed for a second range.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-tiled-dado-panel-r-333afb16
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38121/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-tiled-dado-panel-r-333afb16
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 1,164 triangles, 2,206 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 3.001 × 1.08 × 0.16
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a glazed tile dado panel run in turquoise and cobalt for a desert mosque wall: the same 3 m eight point star field, reglazed for a second range. Dimensions 3.00 by 1.08 by 0.16 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (dado) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (dado) at (1.50, 0.00, 0.00) facing (1, 0, 0). Colour variant: the cobalt and turquoise glazes are swapped, so two ranges of one court read as built at different dates. Geometry, ports and scale are identical to the cobalt run. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data. Colour variant of tiled-dado-panel-run.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38121/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TiledDadoPanelRunTurquoiseDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38121/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38121/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38121/v1/model.glb" alt="Tiled Dado Panel Run Turquoise (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38121/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38121/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-tiled-dado-panel-r-333afb16 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.