# Qibla Wall Section With Mihrab (Desert Mosque and Madrasa Courtyard)

Free 3D model of a qibla wall section with a mihrab niche for a desert mosque: a tiled recess on twin shafts under a muqarnas hood, on a 3 m wall module.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-qibla-wall-section-bab24279
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38099/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-qibla-wall-section-bab24279
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 5,052 triangles, 7,270 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.982 × 4.193 × 1.466
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a qibla wall section with a mihrab niche for a desert mosque: a tiled recess on twin shafts under a muqarnas hood, on a 3 m wall module. Dimensions 2.98 by 4.19 by 1.47 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). Wall module, 3 m wide and 4.20 m to the head, with the niche on the +Z face. The niche is modelled as a frontispiece standing 0.24 m proud of the wall rather than cut into it, because the kit has no boolean subtraction; butt plain wall bays either side of it to close the end of a prayer hall. The tile panel is an abstract geometric tessellation and carries no inscription. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38099/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function QiblaWallSectionWithMihrabDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38099/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38099/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38099/v1/model.glb" alt="Qibla Wall Section With Mihrab (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38099/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38099/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-qibla-wall-section-bab24279 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.