# Minaret Cap (Desert Mosque and Madrasa Courtyard)

Free 3D model of a minaret cap for a desert mosque: a panelled octagonal lantern under a ribbed turquoise dome with a brass finial, 2.64 m tall.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-minaret-cap-b0f37861
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38118/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-minaret-cap-b0f37861
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 2,216 triangles, 3,012 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.96 × 2.64 × 1.96
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a minaret cap for a desert mosque: a panelled octagonal lantern under a ribbed turquoise dome with a brass finial, 2.64 m tall. Dimensions 1.96 by 2.64 by 1.96 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: foot (shaft) at (0.00, 0.00, 0.00) facing (0, -1, 0). Tower module, origin on the centre of the foot. Beds on the top of a shaft section and closes the tower. The panels are plain glazed fields and carry no inscription. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38118/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MinaretCapDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38118/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38118/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38118/v1/model.glb" alt="Minaret Cap (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38118/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38118/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-minaret-cap-b0f37861 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.