# Matting Roll (Desert Mosque and Madrasa Courtyard)

Free 3D model of a rolled reed matting bundle for a desert mosque or madrasa: a 1.8 m roll tied with two bands, with the end of the mat lying out of it.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-matting-roll-c9f30d9f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38146/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-matting-roll-c9f30d9f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior
- **Geometry:** 380 triangles, 350 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.2 × 0.441 × 0.464
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a rolled reed matting bundle for a desert mosque or madrasa: a 1.8 m roll tied with two bands, with the end of the mat lying out of it. Dimensions 2.20 by 0.44 by 0.46 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Prop, origin on the centre of the footprint, lying on its side. Stack rolls along an arcade wall. Static: matting is flexible and rolling one needs a deformation, which a rigid node transform cannot do, so the roll and the laid mat run are separate models. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38146/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MattingRollDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38146/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38146/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38146/v1/model.glb" alt="Matting Roll (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38146/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38146/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-matting-roll-c9f30d9f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.