# Laid Mat Run (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 3 m laid reed mat run for a desert mosque prayer hall: woven reeds with binding cords and a bound edge, 0.06 m deep.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-laid-mat-run-e502ec62
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38147/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-laid-mat-run-e502ec62
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 528 triangles, 918 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3 × 0.055 × 1.202
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a 3 m laid reed mat run for a desert mosque prayer hall: woven reeds with binding cords and a bound edge, 0.06 m deep. Dimensions 3.00 by 0.06 by 1.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (mat) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (mat) at (1.50, 0.00, 0.00) facing (1, 0, 0). Floor module, 3 m on the pack grid, origin on the centre of its footprint. Runs butt end to end and side to side to lay a whole hall floor. The mat carries a woven grid and a bound edge: it has no border pattern, no medallion and no marked surface of any kind. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38147/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LaidMatRunDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38147/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38147/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38147/v1/model.glb" alt="Laid Mat Run (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38147/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38147/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-laid-mat-run-e502ec62 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.