# Folding Screen, Star lattice (Desert Mosque and Madrasa Courtyard)

Free 3D model of a turned cedar folding screen with a star lattice for a desert mosque or madrasa: three leaves, 2.34 m wide open and 1.90 m tall.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-folding-screen-sta-bfa8905d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38125/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-folding-screen-sta-bfa8905d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Interior, Animated
- **Geometry:** 4,752 triangles, 6,294 vertices, 5 meshes, 2 materials, 0 textures
- **Size (m):** 2.34 × 1.9 × 0.34
- **Animations:** open, close
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a turned cedar folding screen with a star lattice for a desert mosque or madrasa: three leaves, 2.34 m wide open and 1.90 m tall. Dimensions 2.34 by 1.90 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: leaf-left at (-0.39, 0.00, 0.00) m; leaf-right at (0.39, 0.00, 0.00) m. Furniture, origin on the centre of the middle leaf's foot. The pattern is a grid of diamonds with a turned boss at every crossing, an abstract geometric repeat with no inscription and no figure on it. The middle leaf stands on its own feet and the two outer leaves fold in on their hinges. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38125/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FoldingScreenStarLatticeDesertMosqueAndMadrasaCourtyard(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38125/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38125/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38125/v1/model.glb" alt="Folding Screen, Star lattice (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38125/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38125/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-folding-screen-sta-bfa8905d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.