# Courtyard Paving Module (Desert Mosque and Madrasa Courtyard)

Free 3D model of a 3 m courtyard paving module for a desert mosque or madrasa kit: sixteen dressed flags in two stones on a bedding course.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-courtyard-paving-m-d4922e1f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38095/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-courtyard-paving-m-d4922e1f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Realistic, Exterior, Modular
- **Geometry:** 204 triangles, 476 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 3 × 0.144 × 3
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a 3 m courtyard paving module for a desert mosque or madrasa kit: sixteen dressed flags in two stones on a bedding course. Dimensions 3.00 by 0.14 by 3.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (ground) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (ground) at (1.50, 0.00, 0.00) facing (1, 0, 0); north (ground) at (0.00, 0.00, -1.50) facing (0, 0, -1); south (ground) at (0.00, 0.00, 1.50) facing (0, 0, 1). Ground module. Tiles butt on a 3 m grid on all four edges and pave a whole court. The flags stand 0.14 m proud of grade, which is the level the arcade walks, the hall floor and the wall bays all sit at. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38095/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CourtyardPavingModuleDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38095/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38095/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38095/v1/model.glb" alt="Courtyard Paving Module (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38095/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38095/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-courtyard-paving-m-d4922e1f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.