# Carved Plaster Band (Desert Mosque and Madrasa Courtyard)

Free 3D model of a carved plaster band for a desert mosque interior: a 3 m run of geometric strapwork and rings between two mouldings, 0.42 m deep.

- **URL:** https://3dassets.dev/assets/desert-mosque-and-madrasa-courtyard-carved-plaster-ban-a1566470
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38122/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/desert-mosque-and-madrasa-courtyard-carved-plaster-ban-a1566470
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Realistic, Interior, Modular
- **Geometry:** 1,444 triangles, 1,320 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 3.045 × 0.43 × 0.13
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a carved plaster band for a desert mosque interior: a 3 m run of geometric strapwork and rings between two mouldings, 0.42 m deep. Dimensions 3.04 by 0.43 by 0.13 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (band) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (band) at (1.50, 0.00, 0.00) facing (1, 0, 0). Wall dressing, 3 m on the pack grid, origin on the centre of its foot with the carved face to +Z. Run it at the springing line of an arcade or under a ceiling. The carving is strapwork: interlacing straight straps and closed rings, with no inscription, calligraphy or figure anywhere on it. Invented throughout: no real mosque, madrasa, city, institution or identifiable building is reproduced. Every pattern on it is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing of any script, and there is no figurative depiction of a person or an animal anywhere in this pack. Desert palette: sandstone ashlar and darker stone, lime plaster, cobalt and turquoise glaze, cedar, split cane, brass, wrought iron, sand and courtyard green. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38122/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CarvedPlasterBandDesertMosqueAndMadrasaCourtyard(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38122/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38122/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38122/v1/model.glb" alt="Carved Plaster Band (Desert Mosque and Madrasa Courtyard)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38122/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38122/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/desert-mosque-and-madrasa-courtyard-carved-plaster-ban-a1566470 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.