# Operating Light (Dental Practice and Surgery)

A floor standing operating light: a weighted base and post carrying a jointed arm and a wide reflector head on its yoke, with sterilisable handles under the lens.

- **URL:** https://3dassets.dev/assets/dental-practice-and-surgery-operating-light-e636b996
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34374/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dental-practice-and-surgery-operating-light-e636b996
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 772 triangles, 1,236 vertices, 11 meshes, 5 materials, 0 textures
- **Size (m):** 0.58 × 2.21 × 1.4
- **Animations:** arm-tilt, head-tilt
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A floor standing operating light: a weighted base and post carrying a jointed arm and a wide reflector head on its yoke, with sterilisable handles under the lens. Overall 0.58 by 2.21 by 1.40 m (X by Y by Z). Metre units, +Y up, the side a patient or a nurse approaches from toward +Z, resting on y=0. The head node is parented to the arm node, so tilting the arm carries the head and the head still tilts on its own yoke. There is no power cable: a cable is cloth and rubber, which a rigid node transform cannot carry. Rigid node-transform clips: arm-tilt and head-tilt. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34374/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function OperatingLightDentalPracticeAndSurgery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34374/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34374/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34374/v1/model.glb" alt="Operating Light (Dental Practice and Surgery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34374/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34374/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/dental-practice-and-surgery-operating-light-e636b996 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.