# Dental Chair Reclined (Dental Practice and Surgery)

The dental chair in the treatment position, back and headrest laid almost flat, for a surgery that should read as mid appointment rather than waiting for one.

- **URL:** https://3dassets.dev/assets/dental-practice-and-surgery-dental-chair-reclined-98149de1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34372/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dental-practice-and-surgery-dental-chair-reclined-98149de1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,656 triangles, 1,755 vertices, 9 meshes, 4 materials, 0 textures
- **Size (m):** 0.66 × 1.1 × 2.131
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The dental chair in the treatment position, back and headrest laid almost flat, for a surgery that should read as mid appointment rather than waiting for one. Overall 0.66 by 1.10 by 2.13 m (X by Y by Z). Metre units, +Y up, the side a patient or a nurse approaches from toward +Z, resting on y=0. The recline pose is baked into the geometry, so the back and headrest nodes are present for assembly but carry no clips here. Use the plain chair when the recline should animate. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34372/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DentalChairReclinedDentalPracticeAndSurgery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34372/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34372/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34372/v1/model.glb" alt="Dental Chair Reclined (Dental Practice and Surgery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34372/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34372/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dental-practice-and-surgery-dental-chair-reclined-98149de1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.