# Tracked jaw crusher (Demolition and Site Clearance)

Tracked mobile jaw crusher 12 m long: a grey chassis on wide crawler tracks, a yellow feed hopper with folding walls and a vibrating grizzly feeder, the jaw box and its flywheel guard, a power unit, and a product conveyor with an overband magnet over its head drum.

- **URL:** https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-d649636e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35695/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-d649636e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 2,496 triangles, 5,575 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 3.7 × 5.24 × 12.596
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Tracked mobile jaw crusher 12 m long: a grey chassis on wide crawler tracks, a yellow feed hopper with folding walls and a vibrating grizzly feeder, the jaw box and its flywheel guard, a power unit, and a product conveyor with an overband magnet over its head drum. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.70 by 5.24 by 12.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Nothing on the crusher moves: the jaws, the feeder, the conveyor belt, the flywheels and the overband magnet are all continuous mechanisms or flexible belts, and none of them is reachable with one rigid node transform, so all of them are modelled solid. The track belts are modelled solid too. No plant manufacturer name, badge or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35695/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TrackedJawCrusherDemolitionAndSiteClearance(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35695/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35695/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35695/v1/model.glb" alt="Tracked jaw crusher (Demolition and Site Clearance)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35695/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35695/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/demolition-and-site-clearance-demolition-and-site-clea-d649636e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.