# Tracked screening plant (Demolition and Site Clearance)

Tracked screening plant 13 m long: a grey chassis on crawler tracks, a yellow feed hopper, a double deck inclined screen box under its mesh, a power unit, and three product conveyors throwing fines, sand and oversize into their own cones beside the crusher.

- **URL:** https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-b69533ae
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35696/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-b69533ae
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 2,444 triangles, 5,500 vertices, 7 meshes, 7 materials, 1 textures
- **Size (m):** 4.1 × 3.883 × 14.362
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Tracked screening plant 13 m long: a grey chassis on crawler tracks, a yellow feed hopper, a double deck inclined screen box under its mesh, a power unit, and three product conveyors throwing fines, sand and oversize into their own cones beside the crusher. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.10 by 3.88 by 14.36 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Nothing on the screening plant moves: the screen box shakes on springs and the conveyor belts run, and neither a spring throw nor a belt is reachable with one rigid node transform, so both are modelled solid. The track belts are modelled solid too. No plant manufacturer name, badge or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35696/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TrackedScreeningPlantDemolitionAndSiteClearance(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35696/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35696/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35696/v1/model.glb" alt="Tracked screening plant (Demolition and Site Clearance)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35696/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35696/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/demolition-and-site-clearance-demolition-and-site-clea-b69533ae · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.