# Skid steer loader with sorting grapple (Demolition and Site Clearance)

Compact skid steer 3.4 m long on four solid tyres: an orange body with a guarded glazed cab, side lift arms that raise and a sorting grapple on the coupler whose top jaw opens, the machine that picks salvage out of a pile.

- **URL:** https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-9ee005cd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35690/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-9ee005cd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Animated, Exterior
- **Geometry:** 1,460 triangles, 3,342 vertices, 16 meshes, 6 materials, 0 textures
- **Size (m):** 1.86 × 2.73 × 4.309
- **Animations:** boom-open, boom-close, grapple-open, grapple-close, wheel-roll
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Compact skid steer 3.4 m long on four solid tyres: an orange body with a guarded glazed cab, side lift arms that raise and a sorting grapple on the coupler whose top jaw opens, the machine that picks salvage out of a pile. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.86 by 2.73 by 4.31 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The grapple hangs off the lift arms as a parented node, so raising the arms carries the grapple with it. Rigid node-transform clips: boom-open, boom-close, grapple-open, grapple-close and wheel-roll. No skinning. The lift and tilt rams are solid stubs, the lower grapple tines are fixed to the head and only the top jaw opens, and the hoses are modelled solid; the arms raise, the jaw opens and the four wheels roll. No plant manufacturer name, badge or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35690/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SkidSteerLoaderWithSortingGrappleDemolitionAndSiteClearance(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35690/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35690/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35690/v1/model.glb" alt="Skid steer loader with sorting grapple (Demolition and Site Clearance)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35690/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35690/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/demolition-and-site-clearance-demolition-and-site-clea-9ee005cd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.