# Lifting magnet attachment on its stand (Demolition and Site Clearance)

Excavator lifting magnet 1.6 m across on a site stand: a charcoal magnet disc with a steel wear plate and a lifting bail, the generator lead coiled on its hook, and a yellow tubular stand with a warning plate, the attachment that picks rebar and scrap out of the arisings.

- **URL:** https://3dassets.dev/assets/demolition-and-site-clearance-demolition-and-site-clea-789c1354
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35697/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/demolition-and-site-clearance-demolition-and-site-clea-789c1354
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 572 triangles, 1,271 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.64 × 1.77 × 1.615
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Excavator lifting magnet 1.6 m across on a site stand: a charcoal magnet disc with a steel wear plate and a lifting bail, the generator lead coiled on its hook, and a yellow tubular stand with a warning plate, the attachment that picks rebar and scrap out of the arisings. Free 3D model for demolition, site clearance and construction game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.64 by 1.77 by 1.62 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static attachment; the magnet never energises, the lead is modelled as a solid coil and the quick coupler bracket does not latch. No plant manufacturer name or model number appears anywhere. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35697/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LiftingMagnetAttachmentOnItsStandDemolitionAndSiteClearance(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35697/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35697/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35697/v1/model.glb" alt="Lifting magnet attachment on its stand (Demolition and Site Clearance)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35697/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35697/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/demolition-and-site-clearance-demolition-and-site-clea-789c1354 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.