# Security Door Module with Keypad (Cyberpunk Apartment and Neon Block)

A 1.2 by 2.7 m module with a 920 by 2100 mm powered sliding door: a plated leaf hung from a head track on two bogies, with a lit vision slot, a keypad and card reader on the jamb and a warning lamp over the head.

- **URL:** https://3dassets.dev/assets/cyberpunk-apartment-and-neon-block-security-door-modul-3f5704d5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37789/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cyberpunk-apartment-and-neon-block-security-door-modul-3f5704d5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Cyberpunk, Realistic, Modular
- **Geometry:** 3,680 triangles, 8,192 vertices, 9 meshes, 7 materials, 0 textures
- **Size (m):** 1.2 × 3.05 × 0.2
- **Animations:** open, close
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 1.2 by 2.7 m module with a 920 by 2100 mm powered sliding door: a plated leaf hung from a head track on two bogies, with a lit vision slot, a keypad and card reader on the jamb and a warning lamp over the head. The leaf slides 860 mm to the right along its own track and the keypad carries no legend of any kind. Standard wall ports. Metre units, +Y up, the occupant side toward +Z, resting on y=0. Named pivoted nodes: slider. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37789/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SecurityDoorModuleWithKeypadCyberpunkApartmentAndNeonBlock(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37789/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37789/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37789/v1/model.glb" alt="Security Door Module with Keypad (Cyberpunk Apartment and Neon Block)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37789/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37789/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/cyberpunk-apartment-and-neon-block-security-door-modul-3f5704d5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.