# Cyberpunk Apartment Block: Four Cell Cutaway (Cyberpunk Apartment and Neon Block)

Four rented cells of a subdivided block on their own 1.2 m floor tiles, 21.6 by 13.2 m, built as an OPEN TOPPED cutaway: full wall runs stand between the cells and around them, but nothing is roofed except one bay of the service corridor, so a visitor walks the plot and looks...

- **URL:** https://3dassets.dev/assets/cyberpunk-apartment-and-neon-block-neon--5f3c4535-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37848/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cyberpunk-apartment-and-neon-block-neon--5f3c4535-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Cyberpunk, Realistic, Kit / Set
- **Geometry:** 149,294 triangles, 326,265 vertices, 401 meshes, 12 materials, 0 textures
- **Size (m):** 20.264 × 4.318 × 10.899
- **Animations:** none
- **File size:** 5.30 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four rented cells of a subdivided block on their own 1.2 m floor tiles, 21.6 by 13.2 m, built as an OPEN TOPPED cutaway: full wall runs stand between the cells and around them, but nothing is roofed except one bay of the service corridor, so a visitor walks the plot and looks straight down into every room. From the back: the shared corridor with the lift doors, the stair core, the rubbish chute, the meter bank, the intercom, a camera, a bin cluster, graffiti and two runs of neon along the wall. Through the party wall, three apartment doors and one sliding security door open into the cells. The left cell sleeps five: two capsule pods with a third stood open, a two tier bunk, a fold down wall bed, a laundry stack, a crate wall, a mat and a shoe rack. The second is the living cell: a three bay modular sofa round a low table with a swivel chair, a desk under a four screen rig, a wall display, a holo plinth, the compact kitchen with its hot plate, a drinks fridge and the noodle cup shelf. The third is the work cell: the bench with its soldering station and parts trays, a server cabinet and its cable spaghetti, a drone on a charge pad, a prosthetic arm on its stand, a medical kit, a stim cabinet, an air scrubber and an open, empty gun locker beside a shut one. The fourth is the utility cell: the wash pod, a second laundry stack, a crate run, a floor hatch, a pipe riser, a ducting run overhead and a fan grille. In front of the window wall, three caged balconies with drying rails and condenser boxes, and beyond them the street face: neon signs with blank faces, lantern strips, graffiti, puddles, bins and the block plant set down in the yard at the right hand end, the water tank, the antenna mast and the dish, where a walkthrough can reach them.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37848/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CyberpunkApartmentBlockFourCellCutawayCyberpunkApartmentAndNeonBlock(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37848/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37848/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37848/v1/model.glb" alt="Cyberpunk Apartment Block: Four Cell Cutaway (Cyberpunk Apartment and Neon Block)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37848/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37848/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/cyberpunk-apartment-and-neon-block-neon--5f3c4535-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.