# Gun Locker, Open and Empty (Cyberpunk Apartment and Neon Block)

A 440 by 360 mm steel locker 1.57 m tall standing open and empty: a foam lined back with two cut recesses, two bare clips, a shelf with an amber lamp, and a plated door with a keypad and a lever pull swung 89 degrees clear.

- **URL:** https://3dassets.dev/assets/cyberpunk-apartment-and-neon-block-gun-locker-f7a750d5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37825/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/cyberpunk-apartment-and-neon-block-gun-locker-f7a750d5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Cyberpunk, Realistic, Interior
- **Geometry:** 1,816 triangles, 3,953 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 0.494 × 1.5 × 0.78
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 440 by 360 mm steel locker 1.57 m tall standing open and empty: a foam lined back with two cut recesses, two bare clips, a shelf with an amber lamp, and a plated door with a keypad and a lever pull swung 89 degrees clear. Nothing is stored in it and no weapon, badge or legible mark is modelled anywhere. The door is posed open in the geometry. Metre units, +Y up, the occupant side toward +Z, resting on y=0. Named pivoted nodes: door. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37825/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GunLockerOpenAndEmptyCyberpunkApartmentAndNeonBlock(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37825/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37825/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37825/v1/model.glb" alt="Gun Locker, Open and Empty (Cyberpunk Apartment and Neon Block)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37825/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37825/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/cyberpunk-apartment-and-neon-block-gun-locker-f7a750d5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.